2018

   BitMovio    is a blockchain enabled video entertainment marketplace, connecting forward-thinking content creators with passionate consumers. We aim to disrupt the current Netflix and YouTube centralized content distribution model. Our platform gives content creators complete control of their content and audience, and earn in innovative ways using crypto tokens with fully transparent and real-time royalty payout. Our team includes seasoned executives and serial entrepreneurs in technology and media, a double Oscar-winning filmmaker, and former head of content from Netflix and Amazon Prime Video, from the Stanford and MIT community.

BitMovio  is a blockchain enabled video entertainment marketplace, connecting forward-thinking content creators with passionate consumers. We aim to disrupt the current Netflix and YouTube centralized content distribution model. Our platform gives content creators complete control of their content and audience, and earn in innovative ways using crypto tokens with fully transparent and real-time royalty payout. Our team includes seasoned executives and serial entrepreneurs in technology and media, a double Oscar-winning filmmaker, and former head of content from Netflix and Amazon Prime Video, from the Stanford and MIT community.

   BlocksCAD 3D   modeling software fills a critical need for teachers in elementary and middle schools seeking ways to leverage engaging 3D printers with teaching math and coding fundamentals. In classrooms and afterschool programs around the country, we have shown that students who engage in activities using BlocksCAD have improved attitudes towards math, engineering, and computational thinking.  BlocksCAD has over 200,000 users worldwide and is being adopted as an innovative technology in schools and districts across the US. We have partnered with organizations such as Code.org and Google Education to more and more learners and educators who seek engaging new ways to get students excited about coding and STEM.  

BlocksCAD 3D modeling software fills a critical need for teachers in elementary
and middle schools seeking ways to leverage engaging 3D printers with teaching math and coding fundamentals. In classrooms and afterschool programs around the country, we have shown that students who engage in activities using BlocksCAD have improved attitudes towards math, engineering, and computational thinking.

BlocksCAD has over 200,000 users worldwide and is being adopted as an innovative technology in schools and districts across the US. We have partnered with organizations such as Code.org and Google Education to more and more learners and educators who seek engaging new ways to get students excited about coding and STEM.
 

   BUTTON WALLET   is developing a multi-crypto-currency wallet called BUTTON and crypto exchange which works inside Telegram (the key messaging platform in the crypto/blockchain industry). Using crypto currency is difficult for normal end users; our main goal is building a convenient, easy to use instrument for crypto-currency asset management and personal digital finance. The alpha version of the platform has attracted more than 6,000 users with 0.45$ CAC due to viral-driven marketing strategy in Telegram and high conversion rates. We are in the MIT Play Labs accelerator and winners of blockchain hackathons from IBM, Microsoft Imagine Cup, Waves.

BUTTON WALLET is developing a multi-crypto-currency wallet called BUTTON and crypto exchange which works inside Telegram (the key messaging platform in the crypto/blockchain industry). Using crypto currency is difficult for normal end users; our main goal is building a convenient, easy to use instrument for crypto-currency asset management and personal digital finance. The alpha version of the platform has attracted more than 6,000 users with 0.45$ CAC due to viral-driven marketing strategy in Telegram and high conversion rates. We are in the MIT Play Labs accelerator and winners of blockchain hackathons from IBM, Microsoft Imagine Cup, Waves.

   InTheGame   creates apps gamifying the viewing experience of esports and live broadcasts, powered by our computer vision & ai technology.  inthegame brings interaction & engagement to new levels, by turning every viewing into an exciting game, while providing streamers & broadcasters with increased retention and new monetization channels.

InTheGame creates apps gamifying the viewing experience of esports and live broadcasts, powered by our computer vision & ai technology. 
inthegame brings interaction & engagement to new levels, by turning every viewing into an exciting game, while providing streamers & broadcasters with increased retention and new monetization channels.

   LUI   is a new Human-Computer Interface for interactive media on large screens and AR/VR platforms. It utilizes voice and gestures to naturally control UI elements such as Maps, Photos and Youtube. The technology removes the boundary introduced by remotes and controllers and hopes to be a standard for large screens. This project is advised by V. Michael Bove, Principal Investigator of Object-Based Media at MIT Media Lab and John Underkoffler, CEO of Oblong Industries and scientific advisor for the Minority Report and Iron Man interface. 

LUI is a new Human-Computer Interface for interactive media on large screens and AR/VR platforms. It utilizes voice and gestures to naturally control UI elements such as Maps, Photos and Youtube. The technology removes the boundary introduced by remotes and controllers and hopes to be a standard for large screens. This project is advised by V. Michael Bove, Principal Investigator of Object-Based Media at MIT Media Lab and John Underkoffler, CEO of Oblong Industries and scientific advisor for the Minority Report and Iron Man interface. 

   PlaySpark   is creating the next generation of social gaming in Augmented Reality.

PlaySpark is creating the next generation of social gaming in Augmented Reality.

   Realism   is a 3-d science simulation platform that teaches secondary school science concepts through real world labs and engages students through gamificaiton. Our machine learning based platform can be used in virtual reality, desktop or phone. 

Realism is a 3-d science simulation platform that teaches secondary school science concepts through real world labs and engages students through gamificaiton. Our machine learning based platform can be used in virtual reality, desktop or phone. 

   SitNPlay Games   is an E-Sports platform that connects players all around the globe providing ad-hoc competitions for real prizes that can be cashed out by the users trough PayPal, Bitcoin, Rixty Credits or even Steam Gift Cards.

SitNPlay Games is an E-Sports platform that connects players all around the globe providing ad-hoc competitions for real prizes that can be cashed out by the users trough PayPal, Bitcoin, Rixty Credits or even Steam Gift Cards.

   Toucan AI   is the only platform that allows you to create conversational AI characters with their own memories and personalities. These characters can have full, spoken conversations with users, and they remove the need for complex dialogue trees or pre-scripted conversations. With a Toucan AI Character, anyone can turn their game, simulation, or brand into an immersive, uninterrupted experience.

Toucan AI is the only platform that allows you to create conversational AI characters with their own memories and personalities. These characters can have full, spoken conversations with users, and they remove the need for complex dialogue trees or pre-scripted conversations. With a Toucan AI Character, anyone can turn their game, simulation, or brand into an immersive, uninterrupted experience.

   Whetstone Technologies   is a software company building a platform to enable easy creation of voice applications for Amazon’s Alexa, Google Home and other voice technologies with a specific focus on the healthcare vertical. Founders Sanjeev Surati and John Iwasz are both ex-Microsoft and are leveraging their over 25 years each in the software industry to create best in class voice-first solutions for both healthcare providers and patients.

Whetstone Technologies is a software company building a platform to enable easy creation of voice applications for Amazon’s Alexa, Google Home and other voice technologies with a specific focus on the healthcare vertical. Founders Sanjeev Surati and John Iwasz are both ex-Microsoft and are leveraging their over 25 years each in the software industry to create best in class voice-first solutions for both healthcare providers and patients.

 

2017

Coresights measures and reduces stress to improve wellness. The platform combines virtual reality with wearable devices to make training engaging and track progress through real-time data. 

Datavized brings another dimension to enterprise and big data with 3D visualization. Combining the immersive power of virtual reality with the seamless delivery of the mobile web, the software enables cross platform collaboration and enhanced decision making.

  Empathy Box  creates story-driven interactive experiences that move you, challenge you, and transform the way you see the world. We combine over 10 years of interactive storytelling expertise with proprietary story-creation technology to achieve the unforgettable

Empathy Box creates story-driven interactive experiences that move you, challenge you, and transform the way you see the world. We combine over 10 years of interactive storytelling expertise with proprietary story-creation technology to achieve the unforgettable

EscapeLabs uses Augmented Reality and Mixed Reality (AR/MR) to create holographic experiences for escape-rooms, team-building exercises and room scale puzzle games. Our goal is to transform ordinary physical spaces into high quality 4D experiences using holographic content.

Esports One is a revolutionary esports company, comprised of esportspedia, one of the largest esports information resources in the world, and providing an advanced computer vision and real time data analysis platform for esports.

Hidden Switch created an AI-powered content generator for competitive video games. Based on research from the MIT Media Lab, this technology exponentially increases the amount of content in a game and personalizes it to each player. Our demo game, Spellsource, is the first of many applications towards our mission: to make an unlimited video game.

Minda uses virtual reality and AI to build the next generation of corporate learning tools to address sexism and bias. Our training simulations allow employees to practice principles like empathy, active listening, and empowerment, with feedback from an AI that's trained by professionals. It's empathy coaching, at scale.

Ridgeline Labs is creating an AI architecture to bring VR and AR characters to life. We create emotionally significant VR/AR experiences by creating artificially intelligent virtual characters. We are currently using our proprietary AI technology to build RoVR, an adorable VR dog simulator where players can raise, explore, and build an emotionally significant bond with their own VR dog.

  SavvyStat  Deep learning and predictive tools and dashboards for managing virtual economies and virtual goods.

SavvyStat Deep learning and predictive tools and dashboards for managing virtual economies and virtual goods.

Typically, playing in VR means isolation. Team Future brings asymmetric gameplay beyond the headset to engage people around the VR user. We shipped Black Hat Cooperative last year on PC, are launching a new title on Playstation VR this fall, and will be building additional properties with our cooperative hacker-heist mechanics.

Wonda VR develops intuitive tools to turn 360° videos into engaging VR experiences. It provides a simple drag & drop interface and a one-click publishing solution that puts the power of experiential storytelling in the hands of every video creator.

Total Respawn uses augmented reality to create real-life first person shooter games for action sports arenas. Our product lineup will feature experiences ranging from gunning your way out of the zombie apocalypse to a real life version of Call of Duty on Steroids

VRemedy Labs is creating a VR experience designed to give you the opportunity to live your childhood superhero movement fantasies without nausea! Their proprietary adjustable comfort level system developed at MIT helps mitigate nausea through carefully designed locomotion systems and customized training sequences.